Last week, the Game Developers Conference in San Francisco featured a talk by Mary Min of our mobile security client SEWORKS, explaining what to do when your mobile game's being pirated in Asia. GDC also featured Mary’s video pitch for her talk across their social media channels:

Also during GDC, Gamasutra featured a new Expert Blogger post by Bill Grosso, CEO of our mobile game monetization client Scientific Revenue, explaining two key pricing strategies:

For increasing revenue, developers should make in-app purchase price adjustments to virtual currency (i.e, coins, gold bars, etc.), but generally speaking, not for virtual goods (powerful weapons, armor, etc). For increasing user engagement, we recommend making price adjustments to what players can buy with that virtual currency -- i.e., virtual good

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